How does the scoring system work?
A

This scoring system automatically adjusts the value of a mob based on how many guilds have defeated it. This reflects the relative difficulty and progression status of the encounter. The fewer kills recorded, the more the encounter is worth.

Every time another guild defeats a mob, the value awarded for that encounter decreases as the mob becomes more trivial. A minimum value is always preserved so that all kills still award points.

Once an encounter becomes trivialized, guilds that defeated it before trivialization retain a small permanent bonus.

Core Rules

  • All raid mobs have a base value of 50 points.
  • Each mob has a dynamically calculated maximum value.
  • The maximum value depends on:
    • Total ranked guilds
    • The encounter's trivialization percentage
  • Each kill reduces the encounter value by 10 points.
  • After enough guilds defeat the encounter, it becomes trivialized.

Trivialization

Encounters are considered trivialized once 40% of ranked guilds have defeated the mob.

Example

  1. Mob X has a base value of 50 points.
  2. Mob X has never been defeated.
  3. Mob X trivializes at 40%.
  4. There are 262 ranked raid guilds.

40% of 262 guilds equals approximately 105 guilds.

This means the first 105 guilds can receive bonus points before the encounter becomes trivialized.

Maximum Value Formula

BASE_VALUE + (10 × (N - 1)) + (N - 1)

Where:

  • BASE_VALUE = 50
  • N = trivialization threshold guild count
50 + (10 × (105 - 1)) + (105 - 1) = 1194

Therefore, the maximum value of this encounter is:

1194 points

First 36 Hours

Guilds defeating the mob within the first 36 hours receive maximum value and are effectively treated as tied.

Guild 1: 1194
Guild 2: 1194
                    

After 36 Hours

Once the 36-hour window expires, the score begins decreasing based on kill order.

Guild 1: 1184
Guild 2: 1184
Guild 3: 1183
                    

After Trivialization

Once the encounter becomes trivialized, the score falls back near the base value while preserving small bonuses for earlier kills.

Guild 1:   60.5
Guild 2:   60.5
Guild 3:   60.4
...
Guild 105: 50.2
Guild 106: 50.1
Guild 107: 50.0
                    

Bonus System

The top guilds that defeated the encounter before trivialization retain a small permanent bonus.

In this example:

  • Maximum trivialization bonus: 10.5 points
  • Guild 106 still receives a 0.1 bonus
  • Guild 107 and later receive only the base value

The trivialization threshold may shift slightly depending on how many guilds achieved the kill within the initial 36-hour first-kill window.