PDA

View Full Version : Update Notes - November 9, 2021



EQ2 Game Updates
11-09-2021, 02:36 AM
Update Notes - November 9, 2021 (http://forums.daybreakgames.com/eq2/index.php?threads/update-notes-november-9-2021.601486/)

Echoes of Faydwer comes to Tarinax!

Journey into a magical forest realm filled with intrigue , enchantment and unlimited adventure! From the subterranean city of Ak?Anon where clockwork gnomes have forged a new utopia to the crumbling peaks of the Butcherblock Mountains, much has changed in this ancient, vibrant land. Especially in the magnificent tree top city of Kelethin, from which the Fae rule the deep foreboding forest of Faydark.

KALADIM



Dominant Empyrean items have been updated
Drops from Soren the Vindicator have been updated
The following weapons have been updated:

Feral Claws of Khati Sha
Inspirited Feral Claws of Khati Sha
Spiritual Claws of Khati Sha
Inspirited Spiritual Claws of Khati Sha



PVP COMBAT



Updated pvp scaling combat mitigation to the following values:

Assassin Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
Beastlord Gain 40% of the maximum possible combat mitigation against ability damage and 40% of the maximum possible combat mitigation against auto attack damage.
Berserker Gain 45% of the maximum possible combat mitigation against ability damage and 70% of the maximum possible combat mitigation against auto attack damage.
Brigand Gain 60% of the maximum possible combat mitigation against ability damage and 35% of the maximum possible combat mitigation against auto attack damage.
Bruiser Gain 40% of the maximum possible combat mitigation against ability damage and 80% of the maximum possible combat mitigation against auto attack damage.
Channeler Gain 40% of the maximum possible combat mitigation against ability damage and 40% of the maximum possible combat mitigation against auto attack damage.
Coercer Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
Conjuror Gain 60% of the maximum possible combat mitigation against ability damage and 45% of the maximum possible combat mitigation against auto attack damage.
Defiler Gain 90% of the maximum possible combat mitigation against ability damage and 70% of the maximum possible combat mitigation against auto attack damage.
Dirge Gain 60% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
Fury Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
Guardian Gain 100% of the maximum possible combat mitigation against ability damage and 100% of the maximum possible combat mitigation against auto attack damage.
Illusionist Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
Inquisitor Gain 30% of the maximum possible combat mitigation against ability damage and 50% of the maximum possible combat mitigation against auto attack damage.
Monk Gain 70% of the maximum possible combat mitigation against ability damage and 25% of the maximum possible combat mitigation against auto attack damage.
Mystic Gain 70% of the maximum possible combat mitigation against ability damage and 90% of the maximum possible combat mitigation against auto attack damage.
Necromancer Gain 40% of the maximum possible combat mitigation against ability damage and 30% of the maximum possible combat mitigation against auto attack damage.
Paladin Gain 55% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
Ranger Gain 25% of the maximum possible combat mitigation against ability damage and 25% of the maximum possible combat mitigation against auto attack damage.
Shadowknight Gain 35% of the maximum possible combat mitigation against ability damage and 35% of the maximum possible combat mitigation against auto attack damage.
Swashbuckler Gain 55% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
Templar Gain 40% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
Troubador Gain 20% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
Warden Gain 20% of the maximum possible combat mitigation against ability damage and 30% of the maximum possible combat mitigation against auto attack damage.
Warlock Gain 60% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
Wizard Gain 60% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.




View on EQ2players.com (http://forums.daybreakgames.com/eq2/index.php?threads/update-notes-november-9-2021.601486/)