EQ2 Game Updates
05-10-2022, 05:04 AM
Update Notes - May 10, 2022 (http://forums.daybreakgames.com/eq2/index.php?threads/update-notes-may-10-2022.604695/)
GENERAL
Fixed an issue that could cause the census data export to fail.
ABILITIES
Increased the damage of Level 125 Wizard and Warlocks by 30%.
Increased the damage of Level 125 Summoner pets by 30%
Increased the damage of Level 125 Enchanters and Summoners by 20%.
Increased the damage of Level 125 Enchanters pets by 10%.
Corrected an issue that caused wards to apply for negative values when they exceeded a certain amount and removed the cap on wards from exceeding that amount.
PUBLIC QUESTS
Fixed a bug that could prevent some Public Quests from updating, such as those in Eryslai, Winds of Twilight and Awuidor, the Dark Fathoms.
ZONES AND POPULATION
Visions of Vetrovia Raids
Karuupa Jungle: The Fading Light [Raid] should now only require one (1) player in the raid group having access to enter the zone.
Mahngavi Wastes: The Engulfing Night [Raid] should now only require one (1) player in the raid group having access to enter the zone.
Forlorn Gist: Emerging Deceit [Raid] should now only require one (1) player in the raid group having access to enter the zone.
Forlorn Gist: Akashic Incursion [Raid] should now only require one (1) player in the raid group having access to enter the zone.
Castle Vacrul: Haunting Presence [Raid]
Corrected an issue that could cause Lord Mayong Mistmoore to potentially cause problems with his reset mechanic.
The achievement for defeating Lord Mayong Mistmoore has been reset.
The Merchant's Den [Heroic II]
With the increased mage damage this update, Mage-or Aid will be disabled in the zone.
Challenge bosses will only trigger their state effect procs against players.
Killing the "root of evil" during the encounter with challenge Liegess Lavalle will now remove the detriment of the same name.
Challenge Arachlord Dyrraga casts Tangled Webs less often and will not target classes whose class events are active.
Challenge Arachlord Dyrraga's silk threads now have equal health, which was raised for the fake threads and decreased for the real ones.
Challenge Arachlord Dyrraga's drained commodities have less combat mitigation, and drained merchant marines spawn less frequently.
The negative damage reduction from challenge Mayong Mistmoore's claret collectors has been increased.
Silk Road will now be properly removed when the mage phase completes during the encounter with challenge Arachlord Dyrraga.
Challenge Beefcake will once again use his Three's a Crowd ability.
Chaotic Leech should no longer increase when re-entering the zone while Arachlord Dyrraga is spawned.
Forlorn Gist: Akashic Incursion [Raid]
Corrected a situation where the Cloaked Necromancer's summoned spirits could get stuck unable to be attacked.
Dracur Prime: Vyskudra the Ancient
An energized storm elemental's HP has been reduced by 65%.
An elemental stormlord's HP has been reduced by 55%.
View on EQ2players.com (http://forums.daybreakgames.com/eq2/index.php?threads/update-notes-may-10-2022.604695/)
GENERAL
Fixed an issue that could cause the census data export to fail.
ABILITIES
Increased the damage of Level 125 Wizard and Warlocks by 30%.
Increased the damage of Level 125 Summoner pets by 30%
Increased the damage of Level 125 Enchanters and Summoners by 20%.
Increased the damage of Level 125 Enchanters pets by 10%.
Corrected an issue that caused wards to apply for negative values when they exceeded a certain amount and removed the cap on wards from exceeding that amount.
PUBLIC QUESTS
Fixed a bug that could prevent some Public Quests from updating, such as those in Eryslai, Winds of Twilight and Awuidor, the Dark Fathoms.
ZONES AND POPULATION
Visions of Vetrovia Raids
Karuupa Jungle: The Fading Light [Raid] should now only require one (1) player in the raid group having access to enter the zone.
Mahngavi Wastes: The Engulfing Night [Raid] should now only require one (1) player in the raid group having access to enter the zone.
Forlorn Gist: Emerging Deceit [Raid] should now only require one (1) player in the raid group having access to enter the zone.
Forlorn Gist: Akashic Incursion [Raid] should now only require one (1) player in the raid group having access to enter the zone.
Castle Vacrul: Haunting Presence [Raid]
Corrected an issue that could cause Lord Mayong Mistmoore to potentially cause problems with his reset mechanic.
The achievement for defeating Lord Mayong Mistmoore has been reset.
The Merchant's Den [Heroic II]
With the increased mage damage this update, Mage-or Aid will be disabled in the zone.
Challenge bosses will only trigger their state effect procs against players.
Killing the "root of evil" during the encounter with challenge Liegess Lavalle will now remove the detriment of the same name.
Challenge Arachlord Dyrraga casts Tangled Webs less often and will not target classes whose class events are active.
Challenge Arachlord Dyrraga's silk threads now have equal health, which was raised for the fake threads and decreased for the real ones.
Challenge Arachlord Dyrraga's drained commodities have less combat mitigation, and drained merchant marines spawn less frequently.
The negative damage reduction from challenge Mayong Mistmoore's claret collectors has been increased.
Silk Road will now be properly removed when the mage phase completes during the encounter with challenge Arachlord Dyrraga.
Challenge Beefcake will once again use his Three's a Crowd ability.
Chaotic Leech should no longer increase when re-entering the zone while Arachlord Dyrraga is spawned.
Forlorn Gist: Akashic Incursion [Raid]
Corrected a situation where the Cloaked Necromancer's summoned spirits could get stuck unable to be attacked.
Dracur Prime: Vyskudra the Ancient
An energized storm elemental's HP has been reduced by 65%.
An elemental stormlord's HP has been reduced by 55%.
View on EQ2players.com (http://forums.daybreakgames.com/eq2/index.php?threads/update-notes-may-10-2022.604695/)