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The Construct is activated by getting close to him so keep your distance at first while you plan the encounter. The basics of this fight are as follows: The Construct has three consecutive AOE's that you will need to joust. These AOE's are Two Noxious AOE's Followed by a Trauma AOE. There is a...
10-28-2010, 07:10 AM by EQ-Raiders
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Horraastaas is a pretty straight forward mob when you learn its secret. The main thing about Horraastaas is that when he takes damage you will steadily spawn little adds. These adds need to be pulled to the "nests" around the area to get rid of them. You can click each nest three times to get ri...
09-16-2010, 07:47 AM by EQ-Raiders
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Aereon is a rather straight forward fight. Your raid will typically be setup on an angle from your tank somewhere in this room where your tank will be in one spot and your raid will be running back and forth from point A to point B. The second you pull Aereon she will spawn a tornado on your raid...
09-16-2010, 07:08 AM by EQ-Raiders
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Haephaus is like a version of The Clockwork Menace. There are three forge areas near him. One behind him, one to the side of him and one in front of him. Here you will see three items. The items are Shield, Armor and Weapon. When you start the fight a timer will start. You will have 60 seconds...
09-03-2010, 06:59 AM by EQ-Raiders
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RnR. If anyone remembers Treyloth D'Kulvith from Freethinker's Hideout then you will probably remember how annoying that fight was. Well, RnR is like that fight doubled with Adds (bit of a stretch..lol) RnR is triggered as you near the entrance for the Second Wing of Underfoot. It will randomly...
08-17-2010, 04:52 PM by
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