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Fairly straightfoward ring event followed by named. The ring event and named mobs all come in from random sides. First set of mobs in the ring event is spiders, they are not grouped. Lightweight. Next set of mobs int he ring event is skeletons in groups of 3. They hit a good bit harder. Finally, w...
03-31-2011, 03:33 AM by Drax
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Between 100% - 50% is just straight burn. 1. She will periodically port someone and 'bite' them for about 30% health then knock that person back and come back to the raid. 2. There is an elemental AoE that hits pretty hard if not cured. 3. She will cast a curse on a single person that debuffs pot...
03-17-2011, 06:14 AM by EQ-Raiders
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Necretia can be a bit tricky for those who fail to prevent the adds from spawning. The fight is similar start to the heroic version. Only the two adds to the left or right of Necretia will come when first aggro'd. You will want to tank these adds away from the named. You can still dps Necretia ...
03-17-2011, 06:14 AM by EQ-Raiders
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The best spot to place your raid is directly behind him on one tight spot, preferably right in the middle of the room. 10-15 sec into the fight a person gets cursed, that person needs to stop attacking the named or die very fast. A reflection of that person will pop, hitting hard and memwiping fr...
03-17-2011, 06:14 AM by EQ-Raiders
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"Rage" can be a block for some small guild groups with dps and heal issues. Rage is probably the most punshing fight in this zone from a damage standpoint. Rage will immediately spawn a epic x 2 hand that you will NEED to burn down asap. You can not damage Rage until this hand is dead. There wi...
03-17-2011, 06:13 AM by EQ-Raiders
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