Burn named.
Will spawn adds at 75%, which must be Offtanked for a while.
When killed, they will buff the named.
Will randomly port 3 people to the pools + lower platform throughout the fight, and spawn little heroic adds that can just be killed by raid.
Burn named down to 15%(ish), burn adds, ki...
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11-26-2013, 04:43 AM by EQ-Raiders
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- Use the items from the previous encounter to dismiss 2 of the 5.
- There is more than one way to do this fight. We choose to banish the Templar and Assassin.
- The 3 mobs left will need to be tanked away from each other.
- Choose your areas and have one group tank the troubadour, another g...
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11-26-2013, 04:43 AM by EQ-Raiders
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HP on both nameds must be decreased in Balance.
5% Threshold works fine.
Both will periodically call for the tank archetype they need to be tanking them. (Brawler/Warrior/Crusader). Must be on the right tank, or will one shot their target and keep one shotting targets till they find the right type....
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11-26-2013, 04:43 AM by EQ-Raiders
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Named will place increments on raid members, dependent on their distance from him. There are 2 colors: blue and red. They will both tick up to 10 increments, if you reach 10, you cause a wipe.
Standing Within 7m, will cause Blue increments to go down, and red to go up.
Standing Outside of 7m,...
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11-26-2013, 04:43 AM by Cheesy
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Named will periodically charm the MT.
Must have 2 tanks on named ready for this (Neither of them a Paladin, unless you want to have him % base heal the named)
Will spawn large groups of snake adds, that are a dps check. If not killed quick enough, cause a large fatal AE that is usually a wipe. Rou...
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11-26-2013, 04:43 AM by EQ-Raiders
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