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Burn named. Will spawn adds at 75%, which must be Offtanked for a while. When killed, they will buff the named. Will randomly port 3 people to the pools + lower platform throughout the fight, and spawn little heroic adds that can just be killed by raid. Burn named down to 15%(ish), burn adds, ki...
11-26-2013, 04:43 AM by EQ-Raiders
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- Use the items from the previous encounter to dismiss 2 of the 5. - There is more than one way to do this fight. We choose to banish the Templar and Assassin. - The 3 mobs left will need to be tanked away from each other. - Choose your areas and have one group tank the troubadour, another g...
11-26-2013, 04:43 AM by EQ-Raiders
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HP on both nameds must be decreased in Balance. 5% Threshold works fine. Both will periodically call for the tank archetype they need to be tanking them. (Brawler/Warrior/Crusader). Must be on the right tank, or will one shot their target and keep one shotting targets till they find the right type....
11-26-2013, 04:43 AM by EQ-Raiders
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Named will place increments on raid members, dependent on their distance from him. There are 2 colors: blue and red. They will both tick up to 10 increments, if you reach 10, you cause a wipe. Standing Within 7m, will cause Blue increments to go down, and red to go up. Standing Outside of 7m,...
11-26-2013, 04:43 AM by Cheesy
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Named will periodically charm the MT. Must have 2 tanks on named ready for this (Neither of them a Paladin, unless you want to have him % base heal the named) Will spawn large groups of snake adds, that are a dps check. If not killed quick enough, cause a large fatal AE that is usually a wipe. Rou...
11-26-2013, 04:43 AM by EQ-Raiders
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