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Shifts into different stances during the fight. Stance of Fright Stance of Dread Stance of Terror Stance of Thule (at 25%) At 25% stance of Thule is a large defensive buff. He will avoid much dmg and be extremely resistant to Magical and Mental attacks. Getting as much debuffs back on him a...
01-04-2008, 09:02 PM by EQ-Raiders
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Comes with 4 heroic triple up adds. Adds can no longer be charmed. Adds need to be burned down quickly so offtank the named while you kill them. You dont want the names AOE going off in your raid while you kill the adds so a common strategy is to pull the named into Gnorbl's room and intercept...
01-04-2008, 08:58 PM by EQ-Raiders
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He has a lot of attached adds that can be mowed down pretty easily. The issue with G is the amount of damage caused by his spellcast dumbfire pets. Notes about the targeted summoned pets: - Killing them heals Gnorbl. - Attempts at curing the arcane effect (the pets) were unsuccessful - They can...
01-04-2008, 08:54 PM by EQ-Raiders
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The Mob has a Raidwide Fearspell, which last much longer, when you stand close to the Glasballs at the edges of the hall. So the Mob must be challenged in the centre. Bring your Raid close to him as soon as possible. He will still fear the groups so switch from instant running to walkin. You can pu...
01-04-2008, 08:52 PM by EQ-Raiders
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Vyemm and Alzid Prime can still be seperated, but its much more difficult than previous versions. See Alzid Strategy. His frontal cone Energy Vortex is the biggest threat for killing your raid. The Scream of Chaos (SoC) is survivable by everyone if you have enough mit for it to do 3-4k dmg. You ...
01-04-2008, 10:58 AM by EQ-Raiders
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