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Desert of Flames
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-> > Fallen Dynasty
-> -> Cavern of the Crustaceans
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-> -> Nizara, City of the Nayad
-> -> The Forsaken City
-> -> Xuxlaio's Roost
-> -> The Antechamber of Fate
-> Ascent of The Awakened
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-> The Temple of Scale
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-> Shard of Hate
-> The Chamber of Destiny
-> Executioner's Throneroom
-> The Temple of Kor-Sha
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-> Venril Sathir's Lair
The Shadow Odyssey
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-> Palace of The Ancient One
-> Zarrakon's Abyssal Chamber
-> Ykesha's Inner Sanctum
-> Munzok's Material Bastion
-> Miragul's Planar Shard
-> Kurn's Tower (x2)
-> Ward of Elements (x2)
Sentinel's Fate
-> Lair of the Dragon Queen
-> The Abominable Laboratory
-> Palace of Roehn Theer
-> Sundered Frontier
-> Stonebrunt Highlands
-> The Hole
-> The Icy Keep: Retribution
-> The Hole: Underfoot Depths
-> The Vigilant: Final Destruction (x2)
-> Zraxth's Unseen Arcanum (x2)
Destiny of Velious
-> Eastern Wastes
-> Kraytoc's Fortress
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-> Temple of Rallos Zek
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-> Vallon's Tower
-> Plane of War
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Skyshrine
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Chains of Eternity
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-> Temple of the Faceless
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-> -> Pedastal of Sky: Fabled
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Tears of Veeshan
-> The Accursed Sanctum
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-> Vesspyr Isles: Draazak
-> Laboratory of Lord Vyemm: Fabled
-> High Keep
-> Kingdom of Sky Contested: Fabled
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-> Deathtoll: Fabled
Altar of Malice
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-> Castle Highhold: No Quarter
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-> Temple of Ssraeshza: Echoes of Time
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-> Ossuary: The Altar of Malice
-> The Precipice of Power
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Terrors of Thalumbra
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-> Maldura
-> Kralet Penumbra
-> Thalumbra
-> Zek: The Scourge Wastes - The Siege
Kunark Ascending
-> Arcanna'se Spire: Order and Chaos
-> Ruins of Kaesora: Ancient Xalgozian Temple
-> Lost City of Torsis: Ashirian Court
-> Crypt of Dalnir: The Kly Stronghold
-> Vaedenmoor: Realm of Despair
-> Vaedenmoor: Heart of Nightmares
-> Chamber of Rejuvenation
Planes of Power
-> Torden: Storm Surge
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This is an hybrid tactic from those found on eq2flames, between burn strategy and fighting adds. Positioning: Right room, MT on one wand. Rest of Raid on other wand at healers max range. Raid is in tight formation. All with backside to the wall. Tairiza Powers: - Area Spell with Stun - every 20 seconds, a random player ends in the "Digestion sac", loosing 10% of his max. health every 6 seconds. - Tariza heals 2% of its max. life for every dead raider. - at 40%, Tariza calls in 6x heroic spiders every 30 seconds. Tactic: - MT holds Tairiza the whole time. - Ranged DD's fighting the spider with ranged main assist. - Melee DD's with melee main assist destroy the digestion sac on the raidside. - Brigant jousts and debuffs mob, otherwise works as Melee DD. - Ranged DD's kill digestion sac, should MT or Brigant end in sac. - Offtank holds the heroic spiders. - at 40%, ranged DD's start burnfighting with temp. damage buffs and nukes spared for this moment. - with healer max range, you should be out of ae stun, if not, Tariza has to be repositioned to an 90% angle to DD's. You need 5x healers, 3x for MT, 2x for healing against digestion sac and spider adds. That was our lowest sucessful healer number. Paladin as an OT easier then Guard. Burning Tairiza from 40% down can't take longer then 60 seconds, requiring arround 25k dps.
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