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Category
Original Release
-> Antonica
-> Commonlands
-> Dythra's Lair
-> Echoes of Time
-> Echanted Lands
-> Everfrost
-> Feerrott
-> Firemyst Gully
-> Icebound
-> Isle of Refuge
-> Lavastorm
-> Maiden's Gulch
-> Meeting of the Minds
-> Miragul's Menagerie
-> Nektulos Forest
-> Nektulos Forest 3
-> Obelisk of Lost Souls
-> Permafrost
-> Rivervale
-> Sanctum of Fear
-> Shattered Stillness
-> Solusek's Eye
-> Spirits of the Lost
-> Temple of Cazic Thule
-> The Commune of K'Dal
-> The Deserted Mine
-> The Drowned Caverns
-> Vault of the Fallen
-> Zek: The Orcish Wastes
-> Cove of Decay
-> Thundering Steppes
Desert of Flames
-> Sinking Sands
-> Fountain of Life
-> Living Tombs
-> Lockjaws' Lair
-> Maj'Dul
-> Pedastal of Sky
-> Silent City
-> Clefts of Rujark
-> Court of Al'Afaz
-> Djinn Masters' Prism
-> Gates of Ahket Aken
-> Pillars of Flame
-> Poet's Palace: The Return
Kingdom of Sky
-> > Fallen Dynasty
-> -> Cavern of the Crustaceans
-> -> Mystic Lake
-> -> Nizara, City of the Nayad
-> -> The Forsaken City
-> -> Xuxlaio's Roost
-> -> The Antechamber of Fate
-> Ascent of The Awakened
-> Halls of The Seeing
-> Laboratory of Lord Vyemm
-> Lyceum of Abhorrence
-> The Temple of Scale
-> Tenebrous Tangle
-> The Barren Sky
-> The Bonemire
-> The Trial of Leadership
-> Deathtoll
Echoes of Faydwer
-> Butcherblock Mountains
-> Castle Mistmoore
-> Clockwork Menace Factory
-> The Emerald Halls
-> Freethinkers Hideout
-> Lesser Faydark
-> Loping Plains
-> Mistmoore's Inner Sanctum
-> Throneroom of New Tunaria
Rise of Kunark
-> Fens of Nathsar
-> Kunzar Jungle
-> Shard of Hate
-> The Chamber of Destiny
-> Executioner's Throneroom
-> The Temple of Kor-Sha
-> The Tomb of Thugga
-> The Protectors Realm
-> Veeshan's Peak
-> Trakanon's Chamber
-> Venril Sathir's Lair
The Shadow Odyssey
-> Tomb of Mad Crusader
-> Palace of The Ancient One
-> Zarrakon's Abyssal Chamber
-> Ykesha's Inner Sanctum
-> Munzok's Material Bastion
-> Miragul's Planar Shard
-> Kurn's Tower (x2)
-> Ward of Elements (x2)
Sentinel's Fate
-> Lair of the Dragon Queen
-> The Abominable Laboratory
-> Palace of Roehn Theer
-> Sundered Frontier
-> Stonebrunt Highlands
-> The Hole
-> The Icy Keep: Retribution
-> The Hole: Underfoot Depths
-> The Vigilant: Final Destruction (x2)
-> Zraxth's Unseen Arcanum (x2)
Destiny of Velious
-> Eastern Wastes
-> Kraytoc's Fortress
-> Throne of Storms
-> Temple of Rallos Zek
-> Sullon's Spire
-> Tallon's Stronghold
-> Vallon's Tower
-> Plane of War
-> Tower of Frozen Shadow (x2)
-> Citadel of V'uul (x2)
Skyshrine
-> The Underdepths
-> Dracur Prime: Sevalak
-> Dracur Prime: Vyskudra
-> Dracur Prime: Contested
-> Withered Lands
-> The Sleeper's Tomb
Chains of Eternity
-> The Sleeper's Tomb: Unearthed
-> Temple of the Faceless
-> Harrow's End
-> The Dreadcutter: Pirate Kings
-> Siren's Grotto: Dissension
-> > Darkness Dawns
-> -> Pedastal of Sky: Fabled
-> -> Djinn Master's Prism: Fabled
Tears of Veeshan
-> The Accursed Sanctum
-> Temple of Veeshan: Guardian's Edifice
-> Vesspyr Isles: Draazak
-> Laboratory of Lord Vyemm: Fabled
-> High Keep
-> Kingdom of Sky Contested: Fabled
-> Temple of Veeshan: Dreadscales Maw
-> Deathtoll: Fabled
Altar of Malice
-> Zavith'Loa: The Molten Pools
-> Castle Highhold: No Quarter
-> Brokenskull Bay: Fury of the Cursed
-> Temple of Ssraeshza: Echoes of Time
-> Ossuary: Cathedral of Bones
-> Ossuary: The Altar of Malice
-> The Precipice of Power
-> Fabled: Freethinker Hideout
-> F.S. Distillery
Terrors of Thalumbra
-> The Stygian Threshold
-> Maldura
-> Kralet Penumbra
-> Thalumbra
-> Zek: The Scourge Wastes - The Siege
Kunark Ascending
-> Arcanna'se Spire: Order and Chaos
-> Ruins of Kaesora: Ancient Xalgozian Temple
-> Lost City of Torsis: Ashirian Court
-> Crypt of Dalnir: The Kly Stronghold
-> Vaedenmoor: Realm of Despair
-> Vaedenmoor: Heart of Nightmares
-> Chamber of Rejuvenation
Planes of Power
-> Torden: Storm Surge
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Article Text
In the chess game before Corrival, you have to make checkmate on him in THREE moves, which means that the third and final move must be checkmate. That means do not move the bishop. If you fail to do so, its a raid wipe. Once you defeat him in chess, he comes out to fight you. He has a knockback and knock up. Corrival will pick one person in your raid and will spawn a X2 duplicate of that person that may kill them. This mob needs to be offtanked. If it is killed, he will exponentially repeating the killing/add summoning. Corrival splits roughly every 25% and when he does you must target the split that [I][U]does not[/U][/I] have buff with a green background and red heart and kill it. Once it is dead, he reforms as himself (which acts like a memblur) and you rinse and repeat. [I][U][B] --More information is needed--[/B][/U][/I]
Mob Abilities
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Details
Name of Raid Encounter
Zone of Encounter
Level # of Difficulty
Approx Hit Points
Status Reward Amount
Attack Types
Physical
Magic
Elemental
Noxious
Curse
Resolve Value
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