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Once you get Dythra down below half health (Need to confirm exactly) s/he calls in ALL the mobs in the zone, range is not an issue, so you need to clear the zone before taking Dythra. If the raid wipes in the instance you will be forced to revive outside the zone and be locked out. Prevent this by...
01-03-2008, 10:48 AM by EQ-Raiders
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He has a lot of attached adds that can be mowed down pretty easily. The issue with G is the amount of damage caused by his spellcast dumbfire pets. Notes about the targeted summoned pets: - Killing them heals Gnorbl. - Attempts at curing the arcane effect (the pets) were unsuccessful - They can...
01-04-2008, 08:54 PM by EQ-Raiders
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Common strat is to pull the Galiel to the center of the zone by the big Mushroom to avoid Aggro from Wuoshi walking around. This encounter is a bit tricky as he has a few features of past raid encounters you will have faced. He is like Sarik to where he spawns just one add instead of 5 but its an ...
01-03-2008, 12:18 PM by EQ-Raiders
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This encounter isn't too difficult, the main issue to be dealt with are the adds. There are 8 heroic adds that cannot be killed (buffs show they will heal 100% on death). 4 on the right can be mezzed, 4 on the left can either be rooted or just off-tanked. Vorticia has a knockback, so have your MT...
09-20-2011, 06:14 AM by mecrab
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Named will place increments on raid members, dependent on their distance from him. There are 2 colors: blue and red. They will both tick up to 10 increments, if you reach 10, you cause a wipe. Standing Within 7m, will cause Blue increments to go down, and red to go up. Standing Outside of 7m,...
11-26-2013, 04:43 AM by Cheesy
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