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Instance entrance is in the Village of Shin zone. To get in, there is a clickable rock on the nearside beach of the tiny island just offshore. Similar to the Lockjaw entrance. To make him agro, right click and select "disturb the crab". He will agro the second you click it, so be prepared. You ...
01-01-2008, 08:25 AM by EQ-Raiders
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Start of encounter: Named, 2 named adds, and some random other mobs. You have to kill all the other stuff before you can damage Master Yael. Note: Yael heals when in Water. The 2 named adds swap a damage immunity so you can only damage one at a time. Every so often one ports to the center of th...
02-03-2011, 11:31 PM by Galvin
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Named will place increments on raid members, dependent on their distance from him. There are 2 colors: blue and red. They will both tick up to 10 increments, if you reach 10, you cause a wipe. Standing Within 7m, will cause Blue increments to go down, and red to go up. Standing Outside of 7m,...
11-26-2013, 04:43 AM by Cheesy
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Druushk is a big baby once you get used to him, all these claims about him being extremely hard is because people aren’t able to perform. But, here is the way most guilds are killing Druushk First you want your MT group to consist of a Guardian, Dirge, Defiler, Templar, Warden, and Mystic. Your...
06-06-2008, 02:44 PM by
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You will want at least 2 places laid out for your tank and raid to move between. About 30 seconds into the fight two 'totems of silence' will spawn on your raid. This is when you will want to move to your second point. I believe the totems spawns every 45 seconds so just move to your next point...
07-17-2011, 08:54 PM by Sanction
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