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Start of encounter: Named, 2 named adds, and some random other mobs. You have to kill all the other stuff before you can damage Master Yael. Note: Yael heals when in Water. The 2 named adds swap a damage immunity so you can only damage one at a time. Every so often one ports to the center of th...
02-03-2011, 11:31 PM by Galvin
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Gozak requires atleast 4 people in your raid to have killed Aiden and looted the Shard that drops from the Chest. (Chanters and Bards seem to be the preference to use the Shard on Gozak) This Shard summons a pet that is controlled by the player that will tank Gozak. The Pet does massive damage but...
12-28-2009, 04:20 AM by EQ-Raiders
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Have off-tank or other non-healer/non-dps remove the shield to his room with the clicky thing you get from the adventure group chest. Have the MT with his back to the wall directly across from the corridor to the room. The rest of the raid should be down the side corridor, with MT healers at heal r...
01-24-2009, 03:58 PM by
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This named does not hit very hard. He has as 1 elemental ae that is 180 Front/rear, 9 - 15 - 200 meter range. Two adds are attached to the named on pull. Adds will spawn at 75% - 50% - 35%. First add is a Coldain no dmg aoe, but a small frontal knockback. Second add is a Wurm, that has incur...
02-22-2011, 08:53 AM by EQ-Raiders
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Z, U and A is a tricky encounter if your guild is not mostly HM geared from original DOV raid instances. The thing to watch out for on this encounter right away is 'Combat Madness'. This effect is a curse that lands on Scouts and Mages in your raid. It will always be present on someone in your r...
08-02-2011, 03:20 PM by Tomatoh
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