Page 11 of 43 FirstFirst ... 91011121321 ... LastLast
Walking over to the workbench area spawns this guy. 2 adds - they are mezzable and immune to pierce; Dinree also power drains, so feed the MT. The stun/silence that this guy has are nasty, so most DPS should attack from range out of AE if possible. Although this is reduced overall DPS, this s...
03-21-2008, 04:12 AM by EQ-Raiders
Author:
Users:
Anoying Mob. First when you get to 75% she will heal back to 100, thats the only time she healed on us. Throughout the fight people will get ported downstairs, and have to kill copies of themselves. Its very important that you find all THREE of the pats, and kill them before you start. The tan...
03-17-2011, 06:13 AM by EQ-Raiders
Author:
Users:
Fairly straightfoward ring event followed by named. The ring event and named mobs all come in from random sides. First set of mobs in the ring event is spiders, they are not grouped. Lightweight. Next set of mobs int he ring event is skeletons in groups of 3. They hit a good bit harder. Finally, w...
03-31-2011, 03:33 AM by Drax
Author:
Users:
Named will periodically charm the MT. Must have 2 tanks on named ready for this (Neither of them a Paladin, unless you want to have him % base heal the named) Will spawn large groups of snake adds, that are a dps check. If not killed quick enough, cause a large fatal AE that is usually a wipe. Rou...
11-26-2013, 04:43 AM by EQ-Raiders
Author:
Users:
This encounter is Zaos 2.0 (from Toxxulia's Lair) We fought named right where it stands, just spin it. All tanks in front, rest of raid on mobs butt. 3 things happen during fight... 1. Named will curse the tank (whichever one has agro), you will see the big red text. 2. Cure tank of the cur...
11-20-2012, 01:08 AM by Eats
Author:
Users:
Page 11 of 43 FirstFirst ... 91011121321 ... LastLast