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Raid must stack up, will spawn a Whirlwind on pull. Raid must move from whirlwind. Otherwise you lose mass power. Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance. After about the 4th Whirlwind, mob will start creating Yel...
11-26-2013, 04:42 AM by EQ-Raiders
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This group is pretty straight forward. You can choose to either off tank one of the dogs or keep all three on your MT. You will encounter multiple curses inthis fight that slow the casting of your character. Make sure to first cure healers and your tanks of this curse. It is a rather large cas...
04-25-2010, 06:49 AM by EQ-Raiders
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--- Part One --- Ykesha can only be reached after defeating a ring event much like Anashti's. Only with this ring event you will fight 3 waves of named mobs. The first mobs is a simple tank and spank. The second mob comes with two adds. Burn the adds and be ready to constantly be curing AOE Nox...
01-11-2010, 08:30 AM by EQ-Raiders
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Anashti Sul is the final mob in Palace of the Ancient One. The encounter is in two stages, the first being a ring event which begins when you cross the threshhold in to her chamber. Ring Event: In order to understand the encounter I'll briefly outline the lay out of the room. It's circular in sha...
10-26-2009, 05:44 PM by Superlative
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Start of encounter: Named, 2 named adds, and some random other mobs. You have to kill all the other stuff before you can damage Master Yael. Note: Yael heals when in Water. The 2 named adds swap a damage immunity so you can only damage one at a time. Every so often one ports to the center of th...
02-03-2011, 11:31 PM by Galvin
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