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This mob was a little tougher than Sparerib, we pulled him down the ramp half way to the flat area so there were no line of sight issues. Once down focus on damage, the named will have 2 power drain abilities a curse and a hate dump. He will also periodically port to different members of your raid. ...
07-02-2011, 12:51 PM by Edrickx
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3 adds skeletal vipers ^^^ The Fight ---------- Going up the ramp will spawn him and trigger agro. A decent strategy is to have casters and healers up top. The tanks and melee will be down in the pool area. The MT should be able to stand near the vase/post thing on the lip of the pool and stil...
03-21-2008, 04:10 AM by EQ-Raiders
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The best spot to place your raid is directly behind him on one tight spot, preferably right in the middle of the room. 10-15 sec into the fight a person gets cursed, that person needs to stop attacking the named or die very fast. A reflection of that person will pop, hitting hard and memwiping fr...
03-17-2011, 06:14 AM by EQ-Raiders
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On the pull Hragdold will cast Clawstorm almost instantly and every 10 seconds until adds pop. This AoE drains about 15% power every three seconds. It also does a fair amount of physical damage so healers must be able to cure it. Roughly 1 minute into the fight four adds will spawn; one of each a...
07-17-2011, 08:29 PM by Sanction
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Haldane is a pretty straight forward encounter. First you should know that this zone requires hard mode raid spec's in order to perform well in it. Your raid should be at or above 200% Critical Mitigation to even make the AOE's manageable. The encounter does first start with three mobs. Haldan...
06-17-2011, 04:32 AM by EQ-Raiders
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