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Walking over to the workbench area spawns this guy. 2 adds - they are mezzable and immune to pierce; Dinree also power drains, so feed the MT. The stun/silence that this guy has are nasty, so most DPS should attack from range out of AE if possible. Although this is reduced overall DPS, this s...
03-21-2008, 04:12 AM by EQ-Raiders
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RMC has two adds. The fight ------------ Have the MT grab Cheroon on the pull and position himself far enough away from the rest of the raid so they don't get AE'd. Secondary tank strips one of the adds (rescue or reinforcement) on the initial pull and brings it to the dps, who should be clu...
03-21-2008, 04:23 AM by EQ-Raiders
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During the fight he will spawn a series of adds: - He spawns 2 adds that anyone can damage/kill about every 30 seconds. - The class specific adds can only be damage by thier respective archetypes and spawn one at a time in one of 4 locations (locations are fixed, what spawns is random) about ever...
01-01-2008, 04:21 AM by EQ-Raiders
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Has an AE that spawns two 'liquid fire' adds for each player or pet that is hit by it, making accurate jousting very important. The adds autoattack for crushing damage, and are mezzable. Talendor also has a 25,000 point heal called Prayer of Harla Dar that he uses 3-4 minutes after the fight begin...
01-01-2008, 07:27 AM by EQ-Raiders
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You must kill the rounds of plasma snake and cruor guys in the pool area to make him change positions and become agro. Mob can be burned in under a minute with the right raid setup. Mob has very low HP. CA will teleport his current target every 30-45 secs right to his sitting position in the wate...
01-03-2008, 10:38 AM by EQ-Raiders
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