Glokus himself is rather straight forward with a red message joust that hits every 50 seconds ("Glokus gathers the forces of the wind around him") and an arcane AoE knockback, it has a 30 meter range if you want to avoid it.
The first part of this fight is dealing with additional named adds and m...
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01-09-2013, 10:26 PM by Sanction
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Aereon is a rather straight forward fight. Your raid will typically be setup on an angle from your tank somewhere in this room where your tank will be in one spot and your raid will be running back and forth from point A to point B.
The second you pull Aereon she will spawn a tornado on your raid...
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09-16-2010, 07:08 AM by EQ-Raiders
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During the fight he will spawn a series of adds:
- He spawns 2 adds that anyone can damage/kill about every 30 seconds.
- The class specific adds can only be damage by thier respective archetypes and spawn one at a time in one of 4 locations (locations are fixed, what spawns is random) about ever...
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01-01-2008, 04:21 AM by EQ-Raiders
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This is a fairly fun fight.
The most important aspect to survival here is Arcane resistance. You are going to take a ton of Arcane damage, this mob has three different AE's, all of which deal Arcane damage plus some other effect. I recommend going with 14k+ for your resists to that damage type...
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02-14-2010, 08:13 AM by Sude
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Hailing the switchmaster gives you a menu of choices to pick 3 sets from the following 4 mob combinations
Offensive/Agility
Unstable/Stalwart
Voidfield
VoidstormIt's easiest to pick Offensive/Agility, Voidfield, and Unstable/Stalwart. It doesn't matter what order you pick them. Additionally, you...
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01-31-2009, 09:49 PM by EQ-Raiders
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