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The Overking is the final mob in the Temple of Korsha. Make sure the assassins are cleared out of the pools before engaging him or they will join the fight. Setup with heat resist gear if you are low, and have the troub run the heat song. The off tank group should be a good AOE setup. For exam...
02-05-2009, 06:36 PM by Mindeen
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Sullon Zek is a very straight forward encounter. For the most part the fight is based on several timers which control the adds that pop and a weapon rack that you need to destroy. You will need big heals and big dps to drop this encounter. This encounter begins the second anyone in your raid ...
08-02-2011, 02:58 PM by Tomatoh
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Gynok Moltar and his four linked companions are in-active until the encounter is started by clicking the wall sconce in the small room adjacent to Gynok. At that point all five mobs become aggro. This, until you have it on farm anyway, is a two tank encounter. 1st Tank Group handles Gynok: Group...
08-28-2009, 09:02 AM by Superlative
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--Normal Mode-- (fought seperately) Let's play simon says! Thats the jist of this fight basically. There are a few differences to the encounters though. Kendis when his orbs are up will deal massive damage to melee who are hitting him. Penda when her orbs are up will deal massive damage to the ...
02-05-2010, 11:42 AM by EQ-Raiders
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Digg – Corrupted Earth Elemental Getting to Digg Have one person raise the south bridge then move out to Digg's island and raise the west bridge. Skirt the edge of the island to move from one brick to the other. Digg has a fairly small agro range. Positioning/Pull To start, everyone sh...
08-31-2012, 04:46 PM by Repel
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