For this fight you will want to figure two spots, about 25 meters apart for your tank and raid to be. Tormax or the adds don't have any major knockback so this can be tanked in the middle of the room. It will probably easiest to have a pet class pull Tormax from his throne rather than have the tan...
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02-22-2011, 08:50 AM by EQ-Raiders
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This named does not hit very hard. He has as 1 elemental ae that is 180 Front/rear, 9 - 15 - 200 meter range. Two adds are attached to the named on pull.
Adds will spawn at 75% - 50% - 35%.
First add is a Coldain no dmg aoe, but a small frontal knockback.
Second add is a Wurm, that has incur...
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02-22-2011, 08:53 AM by EQ-Raiders
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Haldane is a pretty straight forward encounter. First you should know that this zone requires hard mode raid spec's in order to perform well in it.
Your raid should be at or above 200% Critical Mitigation to even make the AOE's manageable.
The encounter does first start with three mobs. Haldan...
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06-17-2011, 04:32 AM by EQ-Raiders
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Sullon Zek is a very straight forward encounter. For the most part the fight is based on several timers which control the adds that pop and a weapon rack that you need to destroy.
You will need big heals and big dps to drop this encounter.
This encounter begins the second anyone in your raid ...
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08-02-2011, 02:58 PM by Tomatoh
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You need to pull Berik to the front of the zone due to a port affect that happens after 50%. For us Berik is tanked in the middle at the top of the ramp and adds are pulled off to the side. The adds will knockback sometimes so tank picking them up needs to be prepared for it.
First half of the fi...
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06-15-2012, 03:01 AM by Sanction
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