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Glokus himself is rather straight forward with a red message joust that hits every 50 seconds ("Glokus gathers the forces of the wind around him") and an arcane AoE knockback, it has a 30 meter range if you want to avoid it. The first part of this fight is dealing with additional named adds and m...
01-09-2013, 10:26 PM by Sanction
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The named for this fight is pretty easy and straight forward, however the add made the encounter pretty stressful for our raid. Pull the named and tank it where you choose. She has the one AoE, Force of Web that your raid will want to joust out for and make sure your tank is protected for it. The...
07-17-2011, 10:02 PM by Sanction
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This encounter has a lot of moving parts, a lot of places things can go wrong. To begin, Tyrannus comes with six adds which must be dealt with quickly, right at the start. Generally, having the Offtank pull the encounter, and letting the MT Rescue Tyrannus is the best bet for a clean, repeatable p...
11-27-2009, 11:02 PM by Sude
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Before engaging Silverwing have the raid stand outside the room. Have the monk/bruiser disband and a pet class that can feign death (spell or tinker item) disband also. The monk should have the wrench from the Taskmaster's room. Have them go around and disable all the machines they can without ag...
02-04-2009, 07:37 PM by Mindeen
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Haladan Enraged will be a very frustrating fight to even begin to learn. The fight itself is pretty straight forward. Off tank both Haladan and Tuskers with a third tank grabbing the adds as they come. Joust the 3 AOE's. Pretty easy right? Wrong. Everyone mob in this encounter, including the a...
01-23-2010, 06:26 AM by EQ-Raiders
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