Page 16 of 17 FirstFirst ... 614151617 LastLast
The named for this fight is pretty easy and straight forward, however the add made the encounter pretty stressful for our raid. Pull the named and tank it where you choose. She has the one AoE, Force of Web that your raid will want to joust out for and make sure your tank is protected for it. The...
07-17-2011, 10:02 PM by Sanction
Author:
Users:
Glokus himself is rather straight forward with a red message joust that hits every 50 seconds ("Glokus gathers the forces of the wind around him") and an arcane AoE knockback, it has a 30 meter range if you want to avoid it. The first part of this fight is dealing with additional named adds and m...
01-09-2013, 10:26 PM by Sanction
Author:
Users:
The best spot to place your raid is directly behind him on one tight spot, preferably right in the middle of the room. 10-15 sec into the fight a person gets cursed, that person needs to stop attacking the named or die very fast. A reflection of that person will pop, hitting hard and memwiping fr...
03-17-2011, 06:14 AM by EQ-Raiders
Author:
Users:
Between 100% - 50% is just straight burn. 1. She will periodically port someone and 'bite' them for about 30% health then knock that person back and come back to the raid. 2. There is an elemental AoE that hits pretty hard if not cured. 3. She will cast a curse on a single person that debuffs pot...
03-17-2011, 06:14 AM by EQ-Raiders
Author:
Users:
Normal Zarrakon 2.0. 3 Pools, blue, yellow, red. 3 Visions, blue, yellow and blurry. Blue = Blue Pool Yellow = Yellow Pool Blurry = Red Person with vision is given an incurable trauma so you can remind them to do it... If they do not make it to the pool, an add is spawned. If they run to t...
05-06-2013, 08:01 AM by Ebofu
Author:
Users:
Page 16 of 17 FirstFirst ... 614151617 LastLast