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This mob can be tricky depending on the raid setup you bring into the zone. Master P'tasa requires to have fighters in the raid, otherwise he will curse you and you will wipe. He will not accept Scouts as a tank as he deaggro's them and blurs off them faster. If anyone deaggro's while being tar...
05-27-2008, 04:48 AM by EQ-Raiders
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This pure and simple is a DPS fight. She goes into speech upon pull... She has a 360 kick - up & back that can be ranged. She will summon a level 90 add through out the fight and needs to be killed or you will be overcome by these adds as the fight progresses. During this fight she will enlarge...
06-20-2010, 03:09 PM by Khatiru
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Ok this mob is more complicated than the first two, but once you get the hang of it you should enjoy it. First thing, this mob requires two tanks, and you'll need 1-2 ppl to pull adds to the raid. You will notice that Sara is in a little room to the side of a larger circular room. This circular ro...
03-09-2010, 12:58 AM by Galvin
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Marn will spawn Pools on the ground which must be avoided. At 75%, named stoneskins, and spawns 3 adds. Yurit, Kyris and Badum. Yurit is a healer, and if able to cast, will cast a very large heal with no cast bar. Yurit must be mezzed/stunned at ALL times. Kryis must be killed by DPS, then...
11-26-2013, 04:44 AM by Cheesy
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Timed fight until you kill the first named. A few rules for this fight. Every 10%, the nameds emote and will target lock you to the named with the most HP. Add frequency changes based on your burn and which named has higher HP. If Morin is highest, Swashbuckler adds spawn. If Barin is the highest, ...
01-16-2015, 05:28 PM by aquareflections
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