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Kreeger is a very simple fight if you remember one important thing. Your raid must stay within 15 meters of him. 10-15 meters is the ideal spot to stand from him. His AOE's hit harder closer than 9 meters and beyond 15 meters. Stay in this sweet spot and you will take the minimal amount of damage du...
02-22-2011, 08:44 AM by EQ-Raiders
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Split your raid up in a 3-1 formation; 3 groups on Goreslaughter, 1 group on Corpsemaul. Tank the names near their respective platforms. The one ability that both names share is a curse called Toll of War. One person on each side will be hit with the curse every 30 seconds. The person with the c...
01-18-2013, 06:29 AM by Sanction
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This encounter can be one of the more difficult encounters in this zone. You will need to make sure that you burn the book and the librarian down evenly. They don't need to be kept the same or anything but one can't die more than 5% of the remaining health of the other. It will just be easier to ...
03-17-2011, 06:12 AM by EQ-Raiders
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Arch Confessor is the first scripted mob in the zone, and can be a bit tricky to figure out. He will come with 2 initial adds Sloth and Wrath, and throughout the fight spawn 2 adds at a time every 30-45 seconds. The mob has a curse that needs to be cured, and the adds have a curse that should not be...
07-02-2011, 01:14 PM by Edrickx
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Drels Ma'gor uses the following abilities as recorded by act during our encounter: Abyssal Bolt: a 1-2 hit poison damage (20K -76K) each hit. Abyssal Claw: a 1-2 hit poison damage (9K - 72K) each hit. Arcane Dissipation: this is classified as 'relieves" under damage and dispels all bu...
11-20-2012, 01:08 AM by Andros
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