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- Attached to the Overlord of Captivity. - He does decent auto-attack piercing, and should be killed first. - The constructed man-at-arms adds can be killed easily with AoE spells. The fighter class adds will taunt. - Seperate the Overlord from the Enforcer (see Overlord)
01-04-2008, 06:03 AM by EQ-Raiders
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- As of LU24, the stunning blaze is the biggest threat. - Auto attacks are actually mana drains for ~10 points. - The constructed man-at-arms adds can be killed easily with AoE spells. The fighter class adds will taunt. If your MT can take it and you have good cures, a single tank can handle it...
01-04-2008, 06:04 AM by EQ-Raiders
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Ire and Malevolence must be tanked by 3 different classes. Warrior, Crusader and Brawler. Every minute or so both mobs will give an emote to which class will be able to maintain aggro against them. Below are the emotes and what happens when someone else is their target. Ire: "Brawling insects, ...
10-13-2008, 05:38 AM by EQ-Raiders
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This encounter requires some coordination but is not difficult to execute. AEs: The first thing to note is the big physical AE lands shortly after pull and needs to be jousted thereafter. Other AEs include an Elemental and an Arcane but aren't particularly damaging, they just need to be cured. C...
10-26-2009, 05:59 PM by Superlative
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This is arguably the easiest fight in this particular zone. This is the mob your raid force will want to start with. Gunnr is a pretty straight forward mob. His AOE's do not hit for that much but he will spawn tank specific adds periodically through the fight. These adds are timed and are roug...
02-22-2011, 08:49 AM by EQ-Raiders
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