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First thing to know about this encounter is that this encounter is easily beaten by killing the Princes in a certain order. The order typically is Urbaniok, Kulkak and then Strixus. Small adds will spawn during the encounter that do randomly taunt players. Make sure to have target macro's set up ...
03-15-2008, 04:37 PM by EQ-Raiders
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The Maestro can be a tricky fight. The biggest thing to be careful of is the Aria which will one shot anyone within range. You must have someone in the raid who has completed the Mender quest in the zone and has received the Tuning Fork. This fork is used to prevent the Maestro from becoming immu...
10-13-2008, 06:08 AM by EQ-Raiders
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The statue of Rallos Zek can be quite intimidating at first but the normal mode version of this fight is quite simple really. The statue has an emote every 45 seconds or so and you will see a cloud of smoke appear on the ground. You will need to have everyone joust out for this aoe or anyone with ...
02-22-2011, 08:54 AM by EQ-Raiders
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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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The Outcast strategy is a pretty straight forward burn fight. Lot's of adds will spawn throughout the fight but your raid will ignore most of them. There is only one type of add that you need to be watchful for during this encounter which is 'a mutagenic spiritswarmer'. These adds must be killed ...
03-15-2008, 04:42 PM by EQ-Raiders
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