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Valdemar is a straight dps burn fight. Valdemar comes initially with two golem adds that must be tanked by different people. As you gear up this can become one person but keep it two people if you are starting out. Throughout the fight Valdemar will spawn non-aggro constructs and aggro Enraged ...
02-22-2011, 08:53 AM by EQ-Raiders
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Comes with 4 Adds at start. They don't seem to follow conventional aggro patterns, be careful on pull with aggro. Adds can be killed via AE damage. Stacked on tank. Red text joust, EVERYONE must joust, otherwise 30s of No Hostiles + No Beneficials. Adds will memwipe shortly after first red text (If...
11-26-2013, 04:42 AM by EQ-Raiders
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He stands in the back of the arena pit, and is script-attached to Vyemm, but they are not a linked encounter. Alzid Prime will continually back to 33% HP when taken down to 13% HP unless Vyemm is dead. Alzid can be seperated from Vyemm via a Coercer's Amnesia spell or by using a pet pull of Alzid...
01-04-2008, 10:55 AM by EQ-Raiders
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Power and Armor will be present when you start fighting the Godking. When you pulled either the Armor or Power, Anuk will aggro your party. There is talk of using a Coercer's Amnesia spell to cause Anuk to reset himself but will only buy you a little time to burn down the Power and Armor as he wil...
01-04-2008, 05:48 AM by EQ-Raiders
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--- Note: This mob is affected by 'A Glowing Warm Shard' - Chance to drop in Miragul's Heroic Everfrost Instances --- Glaciactus will spawn in near the Ice Door when the first two encounters are cleared. You will want to fight him in one of the two left hallways. Your tank will want to pull Glaci...
02-01-2010, 06:49 AM by EQ-Raiders
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