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Your raid will want to set up three points of attack for this encounter; one for Sevalak, one for Tempestor and one for the adds. If Sevalak and Tempestor get too close they become empowered. Sevalak also has a knockback component so tanks pulling the names will want their back to a wall. About...
09-09-2012, 06:11 AM by Sanction
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Anashti Sul is the final mob in Palace of the Ancient One. The encounter is in two stages, the first being a ring event which begins when you cross the threshhold in to her chamber. Ring Event: In order to understand the encounter I'll briefly outline the lay out of the room. It's circular in sha...
10-26-2009, 05:44 PM by Superlative
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Walking over to the workbench area spawns this guy. 2 adds - they are mezzable and immune to pierce; Dinree also power drains, so feed the MT. The stun/silence that this guy has are nasty, so most DPS should attack from range out of AE if possible. Although this is reduced overall DPS, this s...
03-21-2008, 04:12 AM by EQ-Raiders
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Spawns groups of adds in one of three locations that are in set rotations. Tactician: Disables mem-blur. This occurs every 5-6 seconds, if you do not disable Armorsmith: Enables minimal health regen, and more mitigation. Energizer: Reduces the AE damage. Weaponsmith: Disables the 8 secon...
01-01-2008, 08:57 AM by EQ-Raiders
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The Leviathan is a rather easy encounter if properly setup. First you will need to clear the zone of all the Fishmen in the zone. The fishmen body drops are skins that you will use to defeat the Leviathan. First you will need to decide on who will enter the Leviathan. The best candidates to en...
07-25-2008, 11:26 PM by EQ-Raiders
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