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Pull Dagarn and 4 adds spawn with the name "Aquatic Legionnaire" from the 4 cornors of the room. These adds will need to be killed at the 4 cornors of the room where you see a ball of fire floating in the air. When an add dies next to a ball of flame it despawns and will in turn decrease the amoun...
04-26-2012, 06:26 AM by EQ-Raiders
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The basics of the Drinal fights are as follows. You either let Drinal absorb certain soul wells or you destroy them before he absorbs them. This effectively changes the challenge mode of the encounter. Soulwell 1 Red - Temporal Downstairs - Temporal Soulwell frontal cone AE (Red Text Warning...
11-20-2012, 01:16 AM by EQ-Raiders
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----------------- Normal Mode ----------------- Klaaktuus on Normal Mode is a rather simple fight. Survive the successive AOE's just like on the normal mode encounter of Oxydaxius. Klaaktuus does have some similarities to Oxydaxius in that there are three adds that will spawn every 30-45 seconds o...
06-29-2010, 04:25 AM by EQ-Raiders
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This mob has a time based component to him. You have roughly 3 minutes to bring the named down to 75% of his health and 3 minutes for each next 25%. If you do not meet this challenge you will summon a X4 mob that will kill your raid. The mob will hit your raid with Noxious and Arcane AE's. Noxio...
02-22-2011, 08:53 AM by EQ-Raiders
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This is a fairly strait forward fight not requiring any special ACT, GC, or RH calls outs. Try and pull the roamer from behind him so that it does not add on someone during the encounter. Fight him pretty much where he is so that you are equal distance from either side of the room. The named ha...
12-07-2012, 04:57 PM by Demilitch
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