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Ingolf Arnar is a pretty straight forward encounter. The first thing to know about this mob is that you will need an even balance of mage/healer dps and scout/fighter dps. During the fight adds will spawn named either 'a physical phantasm' or 'an arcane phantasm'. You would be right to guess that...
09-19-2012, 05:24 AM by EQ-Raiders
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Ire and Malevolence must be tanked by 3 different classes. Warrior, Crusader and Brawler. Every minute or so both mobs will give an emote to which class will be able to maintain aggro against them. Below are the emotes and what happens when someone else is their target. Ire: "Brawling insects, ...
10-13-2008, 05:38 AM by EQ-Raiders
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You need to pull Berik to the front of the zone due to a port affect that happens after 50%. For us Berik is tanked in the middle at the top of the ramp and adds are pulled off to the side. The adds will knockback sometimes so tank picking them up needs to be prepared for it. First half of the fi...
06-15-2012, 03:01 AM by Sanction
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Glokus himself is rather straight forward with a red message joust that hits every 50 seconds ("Glokus gathers the forces of the wind around him") and an arcane AoE knockback, it has a 30 meter range if you want to avoid it. The first part of this fight is dealing with additional named adds and m...
01-09-2013, 10:26 PM by Sanction
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The named for this fight is pretty easy and straight forward, however the add made the encounter pretty stressful for our raid. Pull the named and tank it where you choose. She has the one AoE, Force of Web that your raid will want to joust out for and make sure your tank is protected for it. The...
07-17-2011, 10:02 PM by Sanction
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