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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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4th encounter in zone.
03-28-2016, 07:15 AM by Praetorian
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1st thing to remember Everyone can enter the room with her since she is non attackable. DO NOT step on any part of the platform she stands on until you are ready to start the fight. Around the outside of the room are 4 altars that are clickable. If you stand behind the altar and look towards th...
11-06-2009, 10:36 PM by
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The Overking is the final mob in the Temple of Korsha. Make sure the assassins are cleared out of the pools before engaging him or they will join the fight. Setup with heat resist gear if you are low, and have the troub run the heat song. The off tank group should be a good AOE setup. For exam...
02-05-2009, 06:36 PM by Mindeen
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Byzola is the Boss mob of Shard of Hate and she is a pain. First there are three types of adds that come periodically during the fight. A set of 3 heroic Nightblood Warriors One Epic x 2 Nightblood Class Specific Adds that must be killed by the corresponding classes in your raid. The class adds a...
09-29-2008, 08:00 AM by EQ-Raiders
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