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Raid mob inside the Protectors Realm, must be spawned before you attack him or else raid will wipe, has 2 Skeleton Adds with him, either burn them down or mezz them. Every 45secs he casts Judgment of the Faceless which is an AE Fear Dot, does more dmg the closer you are up, to protect MT have a gro...
05-29-2008, 05:36 AM by Unis
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--- Note: This mob is affected by 'A Dark Cold Shard' - a possible loot drop of the Shade of Miragul in Scion of Ice --- Kervis has a odd way of starting his encounter. You will actually pop Kervis with a ranged attack and he will send one his guards out instead. Kervis will reset inside his room...
02-01-2010, 06:05 AM by EQ-Raiders
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Common Strategy: He will become agro when Venekor is engaged. He will not attack, however, until he gets line of site of someone in the raid party. Suggest fighting Venekor down to 10% or so, and then having someone trigger Varanak. This is the safest way to defeat both encounters (assuming you e...
03-15-2008, 03:58 PM by EQ-Raiders
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- Attached to the Overlord of Captivity. - He does decent auto-attack piercing, and should be killed first. - The constructed man-at-arms adds can be killed easily with AoE spells. The fighter class adds will taunt. - Seperate the Overlord from the Enforcer (see Overlord)
01-04-2008, 06:03 AM by EQ-Raiders
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Walking over to the workbench area spawns this guy. 2 adds - they are mezzable and immune to pierce; Dinree also power drains, so feed the MT. The stun/silence that this guy has are nasty, so most DPS should attack from range out of AE if possible. Although this is reduced overall DPS, this s...
03-21-2008, 04:12 AM by EQ-Raiders
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