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This encounter requires some coordination but is not difficult to execute. AEs: The first thing to note is the big physical AE lands shortly after pull and needs to be jousted thereafter. Other AEs include an Elemental and an Arcane but aren't particularly damaging, they just need to be cured. C...
10-26-2009, 05:59 PM by Superlative
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1st thing to remember Everyone can enter the room with her since she is non attackable. DO NOT step on any part of the platform she stands on until you are ready to start the fight. Around the outside of the room are 4 altars that are clickable. If you stand behind the altar and look towards th...
11-06-2009, 10:36 PM by
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Haladan Enraged will be a very frustrating fight to even begin to learn. The fight itself is pretty straight forward. Off tank both Haladan and Tuskers with a third tank grabbing the adds as they come. Joust the 3 AOE's. Pretty easy right? Wrong. Everyone mob in this encounter, including the a...
01-23-2010, 06:26 AM by EQ-Raiders
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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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