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Raid must stack up, will spawn a Whirlwind on pull. Raid must move from whirlwind. Otherwise you lose mass power. Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance. After about the 4th Whirlwind, mob will start creating Yel...
11-26-2013, 04:42 AM by EQ-Raiders
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This mob has a reactive buff on him that must be cured from your raid. If not your raid will explode. After the named's adds are all dead he will begin to drop a crystal on himself. You must move atleast 35 meters away from this crystal. As soon as you see it drop down its time to drag the named...
04-25-2010, 07:55 AM by EQ-Raiders
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Theldek is a simple tank and spank with a few adds thrown in. Theldek will aggro the second anyone touches the bar on the floor entering his room. The aoe's from Theldek are not too powerful at all so you could have everyone in your raid just pile right on top of him. Every 30-45 seconds scorpion...
04-26-2012, 05:59 AM by EQ-Raiders
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Contested Mayong. Spawns two pairs of adds during the fight. Two Vampires and Two bats, one pair every 30 seconds, so you will need to make sure DPS is solid to keep up with the adds.. Vampire Adds Stun the closest 8 people when they spawn so choose wisely who is closest to Mayong when they spawn...
01-01-2008, 08:21 AM by EQ-Raiders
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Teleports his current target to one of three locations in the zone every 45 seconds or so. First location is the spawn point of Talendor, second is spawn point of Gornaire and third location is cross over the spawn point of Talendor in the first floor. Spawns level 57^^^'s every time something dies...
01-01-2008, 07:25 AM by EQ-Raiders
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