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"Rage" can be a block for some small guild groups with dps and heal issues. Rage is probably the most punshing fight in this zone from a damage standpoint. Rage will immediately spawn a epic x 2 hand that you will NEED to burn down asap. You can not damage Rage until this hand is dead. There wi...
03-17-2011, 06:13 AM by EQ-Raiders
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The Outcast strategy is a pretty straight forward burn fight. Lot's of adds will spawn throughout the fight but your raid will ignore most of them. There is only one type of add that you need to be watchful for during this encounter which is 'a mutagenic spiritswarmer'. These adds must be killed ...
03-15-2008, 04:42 PM by EQ-Raiders
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Notes: If you failed on Doomcoil then Meldrath will summon him a few minutes into the fight. This will force you to change your kill order to get Meldrath earlier. Use multiple tanks. The scout and mage tend to ignore taunts from time to time and attack raid members. On pull have off-tank gra...
01-24-2009, 03:55 PM by
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Valdemar is a straight dps burn fight. Valdemar comes initially with two golem adds that must be tanked by different people. As you gear up this can become one person but keep it two people if you are starting out. Throughout the fight Valdemar will spawn non-aggro constructs and aggro Enraged ...
02-22-2011, 08:53 AM by EQ-Raiders
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The statue of Rallos Zek can be quite intimidating at first but the normal mode version of this fight is quite simple really. The statue has an emote every 45 seconds or so and you will see a cloud of smoke appear on the ground. You will need to have everyone joust out for this aoe or anyone with ...
02-22-2011, 08:54 AM by EQ-Raiders
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