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This encounter requires some coordination but is not difficult to execute. AEs: The first thing to note is the big physical AE lands shortly after pull and needs to be jousted thereafter. Other AEs include an Elemental and an Arcane but aren't particularly damaging, they just need to be cured. C...
10-26-2009, 05:59 PM by Superlative
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Haladan Moonrunner is a very simple fight to work with. First someone in your raid will want to bring a "Tinkered Beast Zapper" with you and activate this item in Haladan's room. This will completely make the encounter add free. When you pull the groups of wolves in his room, pull them out into t...
02-01-2010, 06:33 AM by EQ-Raiders
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- Heroic adds every 60 seconds: a vampiric protector (2) - One Wolfsbane is used during the fight against him to prevent wolf adds from spawning First off you need Wolfsbane's. Wolfsbane is acquired by killing Malkonis D'morte or Wuoshi. Malkonis drops 3 and Wuoshi Drops 5. Mayong is really not h...
01-03-2008, 01:26 PM by EQ-Raiders
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This fight has a couple phases. Phase 1: Jessip will have text appear in (NPC Say?) that states "Jessip Daggerheart is attempting to sneak up on , but they haven't noticed". When this happens, the player chosen needs to target the invisible/stealth version of Jessip standing right be...
04-13-2015, 04:13 AM by Drax
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Saalax is a big Burn and big heal fight. It would be ideal to have three tanks for this fight but you can do it with two with enough dps. Saalax mem-wipes quite often so you will want to have two tanks fighting for his aggro. The adds that come with Saalax are basically two smaller copies of him...
02-03-2011, 11:29 PM by Galvin
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