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Stay along wall to the right as you enter the room. Everyone stack up in far corner. AOE Prevent on incoming will help against the initial onslaught of damage. MT moves in and tanks in place. Melee DPS moves in. Everyone crouch and walk mode as the mob has a fear AE. Mob also has Vortex of Darkn...
01-03-2008, 01:16 PM by EQ-Raiders
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Spawning Atrebe requires the item from killing the first pair of twins in Kor'Sha. The key to this fight is Magic and Poison resists. Joust the two AOE's but your dps should not be facing Atrebe at all. Since 'Force of Atrebe' kicks you in whatever direction you are facing choose a spot where y...
11-29-2008, 02:52 AM by EQ-Raiders
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This guy has a NASTY innate damage shield that does around 800 heat damage at 7k heat resist. Have the MT fight this guy -unarmed- and just taunt the entire fight. Have melee and casters just range this guy to death. It is a slow burn fight. You can probably melee if you have high enough resists...
01-04-2008, 10:49 AM by EQ-Raiders
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Once you get Dythra down below half health (Need to confirm exactly) s/he calls in ALL the mobs in the zone, range is not an issue, so you need to clear the zone before taking Dythra. If the raid wipes in the instance you will be forced to revive outside the zone and be locked out. Prevent this by...
01-03-2008, 10:48 AM by EQ-Raiders
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- As of LU24, the stunning blaze is the biggest threat. - Auto attacks are actually mana drains for ~10 points. - The constructed man-at-arms adds can be killed easily with AoE spells. The fighter class adds will taunt. If your MT can take it and you have good cures, a single tank can handle it...
01-04-2008, 06:04 AM by EQ-Raiders
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