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You will want at least 2 places laid out for your tank and raid to move between. About 30 seconds into the fight two 'totems of silence' will spawn on your raid. This is when you will want to move to your second point. I believe the totems spawns every 45 seconds so just move to your next point...
07-17-2011, 08:54 PM by Sanction
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The Twin Guardians (First Named Encounter) in the Palace of the Ancient One Raid Zone. Completing this encounter requires someone in your raid having completed a Heroic Quest Line in the Shadowed Cleft area of Lower Moors. The Quest is called Frozen out of time and the NPC is called Chipp the Thin...
10-04-2008, 10:18 AM by EQ-Raiders
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First facts: The key to win this fight is bringing a decent amount of AE/ AOE damage with you. About 250k+ should be fine, not reaching 200k raid dps.... don't even try this fight. The mob might be pulled from the edge with a Templar's hammer or similar. We fought the mob on the path where the Syf...
06-07-2010, 07:41 AM by Thagor
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Mob will target random players and chase after them. This action will be warned via a red emote on your screen. The red text for the raid will say the player's name and the red text for the person in question will say that Tantor points at "you". Best to call out who Tantor will be charging toward...
02-22-2011, 09:48 AM by EQ-Raiders
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Zarrakon is a tricky encounter which can involve a lot of luck until you have it on farm. You need four tank groups with a decent amount of DPS in each. Groups should generally consist of 2 healers, a tank, bard, chanter and a DPS - including the MT group. The nastiest AE he has is the nox which ...
08-28-2009, 09:19 AM by Superlative
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