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Elder Ekron is the giant Wurm located just prior to Druushk. The way the mob works is fairly simple. The mob is a standard tank and spank with a little twist between 70% and 30%. Most raids will pull this mob to the wall just in front the stone stairway. Proceed to kill from this point on. Wh...
08-11-2008, 06:52 AM by EQ-Raiders
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Valdemar is a straight dps burn fight. Valdemar comes initially with two golem adds that must be tanked by different people. As you gear up this can become one person but keep it two people if you are starting out. Throughout the fight Valdemar will spawn non-aggro constructs and aggro Enraged ...
02-22-2011, 08:53 AM by EQ-Raiders
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This mob can be tricky depending on the raid setup you bring into the zone. Master P'tasa requires to have fighters in the raid, otherwise he will curse you and you will wipe. He will not accept Scouts as a tank as he deaggro's them and blurs off them faster. If anyone deaggro's while being tar...
05-27-2008, 04:48 AM by EQ-Raiders
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The Overking is the final mob in the Temple of Korsha. Make sure the assassins are cleared out of the pools before engaging him or they will join the fight. Setup with heat resist gear if you are low, and have the troub run the heat song. The off tank group should be a good AOE setup. For exam...
02-05-2009, 06:36 PM by Mindeen
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--- Normal Mode --- The Three Sages need to be tanked by three different classes of tanks. Medorius must be tanked by a brawler class. Mikla must be tanked by a Crusader class. Mandoril must be tanked by a Warrior Class. There is really no AOE to watch out for except an arcane that clears your ...
02-05-2010, 12:09 PM by EQ-Raiders
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