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Farstride Unicorn comes complete with two small Fay Drakes which are also Epic Adds. The Drakes will remove all your buffs so this fight can get a little tricky. Have the stronger of your tanks grab the drakes and pull them atleast 100 meters away from the rest of the raid force. The secondary ta...
01-03-2008, 12:07 PM by EQ-Raiders
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This is an hybrid tactic from those found on eq2flames, between burn strategy and fighting adds. Positioning: Right room, MT on one wand. Rest of Raid on other wand at healers max range. Raid is in tight formation. All with backside to the wall. Tairiza Powers: - Area Spell with Stun - every 2...
07-29-2008, 02:25 AM by
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Elder Ekron is the giant Wurm located just prior to Druushk. The way the mob works is fairly simple. The mob is a standard tank and spank with a little twist between 70% and 30%. Most raids will pull this mob to the wall just in front the stone stairway. Proceed to kill from this point on. Wh...
08-11-2008, 06:52 AM by EQ-Raiders
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Notes: Heals for ~140k HP every time a player dies. He does not heal when he kills pets or dumbfire pets. To start this fight have the entire raid enter the room. Whoever received the 4 skulls from killing the skeletons needs to right-click Meldrath and hand them over. This is often the first per...
01-24-2009, 03:51 PM by
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This is a fairly strait forward fight not requiring any special ACT, GC, or RH calls outs. Try and pull the roamer from behind him so that it does not add on someone during the encounter. Fight him pretty much where he is so that you are equal distance from either side of the room. The named ha...
12-07-2012, 04:57 PM by Demilitch
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