You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
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02-22-2011, 08:44 AM by EQ-Raiders
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Split your raid up in a 3-1 formation; 3 groups on Goreslaughter, 1 group on Corpsemaul. Tank the names near their respective platforms.
The one ability that both names share is a curse called Toll of War. One person on each side will be hit with the curse every 30 seconds. The person with the c...
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01-18-2013, 06:29 AM by Sanction
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Gynok Moltar and his four linked companions are in-active until the encounter is started by clicking the wall sconce in the small room adjacent to Gynok.
At that point all five mobs become aggro.
This, until you have it on farm anyway, is a two tank encounter.
1st Tank Group handles Gynok:
Group...
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08-28-2009, 09:02 AM by Superlative
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--Normal Mode-- (fought seperately)
Let's play simon says!
Thats the jist of this fight basically. There are a few differences to the encounters though.
Kendis when his orbs are up will deal massive damage to melee who are hitting him.
Penda when her orbs are up will deal massive damage to the ...
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02-05-2010, 11:42 AM by EQ-Raiders
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Your raid will want to set up three points of attack for this encounter; one for Sevalak, one for Tempestor and one for the adds. If Sevalak and Tempestor get too close they become empowered. Sevalak also has a knockback component so tanks pulling the names will want their back to a wall.
About...
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09-09-2012, 06:11 AM by Sanction
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