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Miragul is a cure fight plain and simple. Chances are at level 80 you will need atleast 2 healers per group or a bad ass inquisitor with their mythical in one group. Miragul has 3 very powerful AOE's that must be jousted by most everyone in your raid save for your MT's. Try to get all your resist...
01-25-2010, 06:38 AM by EQ-Raiders
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--- Note: This mob is affected by 'A Dark Cold Shard' - a possible loot drop of the Shade of Miragul in Scion of Ice --- Kervis has a odd way of starting his encounter. You will actually pop Kervis with a ranged attack and he will send one his guards out instead. Kervis will reset inside his room...
02-01-2010, 06:05 AM by EQ-Raiders
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This named comes with 3 types of ae's from what I can tell. They all seem to be dots that should be cured, and a frontal that if you get in front and are squishy you might get splat. All ae's I would recomment being at least 9 meters away when they go off. They are all ranged based. First ae Se...
02-14-2010, 08:11 AM by Galvin
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This pure and simple is a DPS fight. She goes into speech upon pull... She has a 360 kick - up & back that can be ranged. She will summon a level 90 add through out the fight and needs to be killed or you will be overcome by these adds as the fight progresses. During this fight she will enlarge...
06-20-2010, 03:09 PM by Khatiru
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The statue of Rallos Zek can be quite intimidating at first but the normal mode version of this fight is quite simple really. The statue has an emote every 45 seconds or so and you will see a cloud of smoke appear on the ground. You will need to have everyone joust out for this aoe or anyone with ...
02-22-2011, 08:54 AM by EQ-Raiders
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