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The Construct is activated by getting close to him so keep your distance at first while you plan the encounter. The basics of this fight are as follows: The Construct has three consecutive AOE's that you will need to joust. These AOE's are Two Noxious AOE's Followed by a Trauma AOE. There is a...
10-28-2010, 07:10 AM by EQ-Raiders
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Miragul is a cure fight plain and simple. Chances are at level 80 you will need atleast 2 healers per group or a bad ass inquisitor with their mythical in one group. Miragul has 3 very powerful AOE's that must be jousted by most everyone in your raid save for your MT's. Try to get all your resist...
01-25-2010, 06:38 AM by EQ-Raiders
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Arch Confessor is the first scripted mob in the zone, and can be a bit tricky to figure out. He will come with 2 initial adds Sloth and Wrath, and throughout the fight spawn 2 adds at a time every 30-45 seconds. The mob has a curse that needs to be cured, and the adds have a curse that should not be...
07-02-2011, 01:14 PM by Edrickx
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The name itself is pretty straight forward with one elemental AoE on a 20 second recast and needs the mage confidence debuff. At certain time intervals the name will port to the center area and pop a bubble the size of the circle in the center and clear all effects, including the confidence debuf...
08-07-2011, 04:46 PM by Sanction
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Thet is a rather fun fight. The hardest part of this fight is calling out the proper curses and assigning people to the right spots. First, Thet is located in the pool of water invisibile. If you can send a FD'er down the hill alongside, out of raid, you can spawn him easily. Pulling Thet for the f...
07-04-2009, 11:16 PM by EQ-Raiders
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