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The Grendish fight takes place on four platforms, as Grendish will teleport to a new platform every 10% of his health. Grendish will not move and he will remain in one static spot on each of the four platforms. The platforms are as follows: The platform he is sitting on at Spawn, the two platform...
07-02-2014, 05:38 AM by EQ-Raiders
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Munzok's fight is actually extremely simple on paper. Adds Spawn, kill the adds. Stay in the bubble and click the towers. That is pretty much the fight. But I'll get a little more detailed for you. You will need atleast three fighters in your raid to make this encounter to what it was intended...
01-25-2010, 06:51 AM by EQ-Raiders
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The Overking is the final mob in the Temple of Korsha. Make sure the assassins are cleared out of the pools before engaging him or they will join the fight. Setup with heat resist gear if you are low, and have the troub run the heat song. The off tank group should be a good AOE setup. For exam...
02-05-2009, 06:36 PM by Mindeen
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The only reason this mob is listed as stressful is because of the level of lag you will encounter with this guy. Even if you are the only guild there the lag will probably be pretty amazing. First, in order to do anything with this encounter atleast one person in your group will need to right-clic...
03-26-2010, 12:04 AM by EQ-Raiders
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It should be noted right off the bat that during this encounter you are granted the ability to run and cast abilities 100% of the time. Zlandicar is a pretty straight forward encounter but it requires a hefty amount of DPS for your raid. Expect at the very least a 15-20 minute pull each time depen...
06-13-2014, 06:16 AM by EQ-Raiders
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