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Arch Confessor is the first scripted mob in the zone, and can be a bit tricky to figure out. He will come with 2 initial adds Sloth and Wrath, and throughout the fight spawn 2 adds at a time every 30-45 seconds. The mob has a curse that needs to be cured, and the adds have a curse that should not be...
07-02-2011, 01:14 PM by Edrickx
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Aereon is a rather straight forward fight. Your raid will typically be setup on an angle from your tank somewhere in this room where your tank will be in one spot and your raid will be running back and forth from point A to point B. The second you pull Aereon she will spawn a tornado on your raid...
09-16-2010, 07:08 AM by EQ-Raiders
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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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Caella of the Pearl must be kept in the center circle where she stands. If she gets pulled out, then she gets additional buffs which can cause raid wipes. She has 2 AE's which are both ranged based on damage. The further away you are, the less damage you take. Pearlescent Shock - Cureable Eleme...
05-06-2013, 08:02 AM by EQ-Raiders
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1st thing to remember Everyone can enter the room with her since she is non attackable. DO NOT step on any part of the platform she stands on until you are ready to start the fight. Around the outside of the room are 4 altars that are clickable. If you stand behind the altar and look towards th...
11-06-2009, 10:36 PM by
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