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Venril Sathir is the only boss named found in this instance. He is a hovering Sathirian with a bad attitude. The key to this fight is not Venril himself, rather it is your raid paying attention. Venril has a 8% chance to cast fear on any dmg to him. The fear the doesnt last long at all, roughly ...
05-30-2008, 11:40 PM by EQ-Raiders
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First, once anyone in the raid enters Venekors chamber a timer starts and then the event begins. You have about 15-20 seconds to position to raid before Venekor becomes aggro. After the event officially starts anyone left outside his room will be ported into the room and to the base of one of the st...
01-04-2008, 06:17 AM by EQ-Raiders
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Five adds, they are easily killed with AoE's. UU has two absorption shields, one for all melee and one for all magic. You will know which ones have been activated by reading the battle spam. 1) Melee Immune: "Uustalastus Xiterrax's skin becomes hard as iron." 2) Magic Immune: "Uustalastus Xiter...
01-04-2008, 10:47 AM by EQ-Raiders
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The Maestro can be a tricky fight. The biggest thing to be careful of is the Aria which will one shot anyone within range. You must have someone in the raid who has completed the Mender quest in the zone and has received the Tuning Fork. This fork is used to prevent the Maestro from becoming immu...
10-13-2008, 06:08 AM by EQ-Raiders
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Notes: Heals for ~140k HP every time a player dies. He does not heal when he kills pets or dumbfire pets. To start this fight have the entire raid enter the room. Whoever received the 4 skulls from killing the skeletons needs to right-click Meldrath and hand them over. This is often the first per...
01-24-2009, 03:51 PM by
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