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This fight is all about sustaining DPS with minimal available power. Bring a chanter, a GOOD chanter. And power gear, put on anything you have that procs power, better if it procs to the whole group. Fight starts out simple enough, just a strait boss with a somewhat extreme knockback. Your tank ...
11-02-2010, 03:27 PM by Sude
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Anashti Sul is the final mob in Palace of the Ancient One. The encounter is in two stages, the first being a ring event which begins when you cross the threshhold in to her chamber. Ring Event: In order to understand the encounter I'll briefly outline the lay out of the room. It's circular in sha...
10-26-2009, 05:44 PM by Superlative
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Caella of the Pearl must be kept in the center circle where she stands. If she gets pulled out, then she gets additional buffs which can cause raid wipes. She has 2 AE's which are both ranged based on damage. The further away you are, the less damage you take. Pearlescent Shock - Cureable Eleme...
05-06-2013, 08:02 AM by EQ-Raiders
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Zarrakon is a tricky encounter which can involve a lot of luck until you have it on farm. You need four tank groups with a decent amount of DPS in each. Groups should generally consist of 2 healers, a tank, bard, chanter and a DPS - including the MT group. The nastiest AE he has is the nox which ...
08-28-2009, 09:19 AM by Superlative
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This is a fairly fun fight. The most important aspect to survival here is Arcane resistance. You are going to take a ton of Arcane damage, this mob has three different AE's, all of which deal Arcane damage plus some other effect. I recommend going with 14k+ for your resists to that damage type...
02-14-2010, 08:13 AM by Sude
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