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The deal with this mob is that you can choose to fight only one of these mobs. You will notice when inspecting the mobs they have a buff on them that enhances there damage. What you want to do is remove one of the mobs from the picture. The encounter has 4 total mobs as a part of it and if you n...
02-22-2011, 08:43 AM by EQ-Raiders
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Arch Confessor is the first scripted mob in the zone, and can be a bit tricky to figure out. He will come with 2 initial adds Sloth and Wrath, and throughout the fight spawn 2 adds at a time every 30-45 seconds. The mob has a curse that needs to be cured, and the adds have a curse that should not be...
07-02-2011, 01:14 PM by Edrickx
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Venril Sathir is the only boss named found in this instance. He is a hovering Sathirian with a bad attitude. The key to this fight is not Venril himself, rather it is your raid paying attention. Venril has a 8% chance to cast fear on any dmg to him. The fear the doesnt last long at all, roughly ...
05-30-2008, 11:40 PM by EQ-Raiders
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There are two parts to this fight. The first part takes place on the south side of the bridge and the second part on the north side of the bridge. He will cast two abilities, one every 30 seconds. To prevent your raid from dying to them, you will need to kill books. Psychotic books block the P...
01-03-2008, 10:27 AM by Vizshus
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Z, U and A is a tricky encounter if your guild is not mostly HM geared from original DOV raid instances. The thing to watch out for on this encounter right away is 'Combat Madness'. This effect is a curse that lands on Scouts and Mages in your raid. It will always be present on someone in your r...
08-02-2011, 03:20 PM by Tomatoh
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