Page 3 of 15 FirstFirst 1234513 ... LastLast
Gynok Moltar and his four linked companions are in-active until the encounter is started by clicking the wall sconce in the small room adjacent to Gynok. At that point all five mobs become aggro. This, until you have it on farm anyway, is a two tank encounter. 1st Tank Group handles Gynok: Group...
08-28-2009, 09:02 AM by Superlative
Author:
Users:
Venril Sathir is the only boss named found in this instance. He is a hovering Sathirian with a bad attitude. The key to this fight is not Venril himself, rather it is your raid paying attention. Venril has a 8% chance to cast fear on any dmg to him. The fear the doesnt last long at all, roughly ...
05-30-2008, 11:40 PM by EQ-Raiders
Author:
Users:
Horraastaas is a pretty straight forward mob when you learn its secret. The main thing about Horraastaas is that when he takes damage you will steadily spawn little adds. These adds need to be pulled to the "nests" around the area to get rid of them. You can click each nest three times to get ri...
09-16-2010, 07:47 AM by EQ-Raiders
Author:
Users:
The Maestro can be a tricky fight. The biggest thing to be careful of is the Aria which will one shot anyone within range. You must have someone in the raid who has completed the Mender quest in the zone and has received the Tuning Fork. This fork is used to prevent the Maestro from becoming immu...
10-13-2008, 06:08 AM by EQ-Raiders
Author:
Users:
Z, U and A is a tricky encounter if your guild is not mostly HM geared from original DOV raid instances. The thing to watch out for on this encounter right away is 'Combat Madness'. This effect is a curse that lands on Scouts and Mages in your raid. It will always be present on someone in your r...
08-02-2011, 03:20 PM by Tomatoh
Author:
Users:
Page 3 of 15 FirstFirst 1234513 ... LastLast