http://www.eq-raiders.com/forum/dbtreview.php?do=review_image&id=18&ri=review&type=full Have the whole raid minus your designated coffin killer in the far corner by the portrait you used to spawn Malkonis, they need to be up against the wall at all times no EXCEPTIONS.
Ok once you are set click th...
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01-03-2008, 01:02 PM by EQ-Raiders
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First thing to note about this name is the NPC at the back left corner of the room when you enter; second thing to note is namer does not have a knock back as this might change positioning of MT and raid.
Pull the name and begin to burn to 90% at which point the unattackable NPC will become acti...
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02-22-2011, 08:53 AM by EQ-Raiders
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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
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02-22-2011, 08:44 AM by EQ-Raiders
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· When you enter you are in a zone in/zone out room which leads to gigantic stairs. You must use the side area of the stairs to walk up into the main lair.
· When you first enter the zone, trakanon will greet you from far above the platform, then fly down. At this point you can engage trakanon.
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03-26-2008, 09:27 AM by EQ-Raiders
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Common Strategy:
He will become agro when Venekor is engaged. He will not attack, however, until he gets line of site of someone in the raid party.
Suggest fighting Venekor down to 10% or so, and then having someone trigger Varanak. This is the safest way to defeat both encounters (assuming you e...
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03-15-2008, 03:58 PM by EQ-Raiders
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